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Live Service Game Designer

BigBox VR

BigBox VR

Design
United States · Location unavailable
Posted on Thursday, January 20, 2022
<p><span>You are a talented Full Stack Software Engineer looking to build the next generation of VR games. You have multiple years of experience with the Unity Editor (or other 3D game engines like Unreal) and knowledge of content management systems and pipelines. You will build scalable, well tested software designed to empower our creative teams who are responsible for authoring and distributing content for POPULATION: ONE’s online game modes and features.</span></p> <p> </p> <ul> <li><span> Strong communicator who loves the iterative technical and creative process</span></li> <li><span> Desire to understand a product holistically and contribute creatively</span></li> <li><span> Know when to be pragmatic and when to be blue sky</span></li> <li><span> Make engineering trade-offs that align with business objectives</span></li> <li><span> Possess wily and unconventional thinking</span></li> <li> <span> Must embrace teamwork, as well as solve problems independently</span> </li> <li> <span> Eager to roll up your sleeves to make contributions outside of your specialty</span> </li> </ul> <p><span> </span> </p> <p><b>Responsibilities</b></p> <ul> <li><span> Create VR software within a highly dynamic and iterative team environment</span></li> <li> <span> Design, develop, test and maintain quality code and documentation</span> </li> <li> <span> Work as a team, contributing to important design decisions and conversations</span> </li> <li><span> Develop prototypes and experiments, while researching and recommending novel ideas, new tools, and technologies</span></li> <li><span> Build, maintain, and support internal tools designed to empower content creators.</span></li> <li><span> Work with large data sets and distribution pipelines that span multiple cloud solutions, services, and networks.</span></li> <li><span> Develop tools and interfaces that are clean, simple, and powerful.</span></li> <li><span> Interpret partner requests and design requirements into sound, creative, scalable technical designs and solutions.</span></li> <li> <span> Collaborate with artists and engineers to implement new developments, help build features, and solve creative problems</span> </li> </ul> <p><span> </span> </p> <p><b>Requirements</b></p> <ul> <li><span> Aptitude with working with other disciplines with understanding of art workflow</span></li> <li> <span> Eager to dive in and help others.</span> </li> <li><span> Must be a self starter who actively loves finding ways to make artists lives better</span></li> <li> <span> Strong experience with 3D game engines. (Unity, Unreal, etc..) Must have experience completing a ship cycle for a product.</span> </li> <li><span> 3-5 years of experience in software development or recent graduates with exceptionally strong project experience.</span></li> <li><span> Highly proficient in C#, JavaScript, HTML, CSS</span></li> <li><span> Experience with network programming related to game design</span></li> <li><span> Bachelor in Computer Science/Electrical Engineering or equivalent experience</span></li> <li><span> Demonstrated experience working in self-managed, fast-paced environments</span></li> <li><span> Ability to rapidly learn new systems and device</span></li> <li><span> Excellent verbal communication skills</span></li> <li><span> Comfortable working with Linux for app servers</span></li> </ul> <p><span> </span> </p> <p><b>Bonus Points</b></p> <ul> <li><span> Familiarity with 3d model packages and creation of plugins for modeling tools for 3d packages, Maya, Max, Blender.</span></li> <li><span> Scripting for node based shader graphs and / or texture authoring tools like Substance,</span></li> <li><span> Previous experience with Python, Mel and/or other scripting languages.</span></li> <li><span> Skeletal Rigging for bi-pedeal models</span></li> <li><span> Strong background in AR or VR</span></li> </ul>
BigBox VR is an equal opportunity employer.